When Carmack speaks, it’s some kind of love/hate relationship with his words. Some points in his arguments could bring the best of you as some could bring you anger because what many studios could done with current-gen, like PS3 and Xbox 360.
In this interview with Wired, he states that the *current-gen* is far from over and dead and that there are many things to do.
He also said that, we are *beginning* to understand how *current-gen* really works and why in some extent this *next-gen* is not getting so *much love* as many expected.
Many things he said are pretty obvious in many points.
While Eyecandy doesn’t make a game better but nicer to your sight to enjoy, but if the game fails to show you some wide spectrum in the argument and many other variables; well, it’s DOOMED to fail.
So the history goes, that with a well coded engine and not some ported sh@!$ and with more than 8 years old hardware, you can still fill your gamer libido even more than with the *new-gen*.
Thing is, companies and devs are the ones responsable for the console life-span. If they don’t come with some bright ideas or those ideas get lost because greed.
Well, indeed there’s much we can still do with PS3 and Xbox 360 BUT if those companies allows that to happen.
New Hardware, equals “raw power”. Which is the key to success but if you don’t keep up, well it’s just a machine with huge potential wasted by *software malpraxis*.
Speaking with Wired, Carmack said he still “struggles” with the decision to make games for new systems or continue exploring the potential of odler hardware.
“There’s so much you can still do on the previous console generation. The 360 and PS3 are far from tapped out in terms of what a developer could do with them, but the whole world’s gonna move over towards next-gen and high-end PCs and all these other things,” he said.
“Part of me still frets a little bit about that, where just as you fully understand a previous generation, you have to put it away to kind of surf forward on the tidal wave of technology that’s always moving.”
But the tech guru also acknowledged that this concern has been raised every generation, and that he now recognises some of his reluctance as a soon-to-be nostalgic fondness for hardware he’s already comfortable with.
“Data has shown over the decades that that’s usually not as important as you think it is,” he said.
“Although I keep making new arguments where now we can say that we’re past the knee of the cost-benefit curve in terms of what we get with graphics, and people are saying that with the next-gen consoles, that okay, they look better but they don’t look nearly as much better as the previous generation. So does that mean people will stay happier with the current things? And I could make that argument with a straight face and play for it, but it’s probably going to be wrong,” he added.