[Editorial] There’s always a hack (way), thing is you got to (find) pay for it:

April 19, 2014

I think, many scene communities which main goal is to further investigate and deliver *Easy-to-follow* articles of that console features and what you can possibly do and what you can’t do.
Quickly get sidetracked by the urge of NOT learning more about that device itself, but focusing even more by entering into endless debates about piracy vs devs wich dedicate their time to bring some new things to expand that device capabilities.

We often measure progress by new releases or use the same criteria to say that the scene is currently stuck and *dead*.
But..we are not lying to ourselves?.

I would agree with a dead scene, if the console is declared officially *dead* by the company; with no more support nor anything left to explore and yeah, i’m talking about PS3. (After all this is PS3HAX).
But there’s much more than meets the eye and yet we still fail in certain degree, to accept it as it is and forget as quick as we can about it.

Curiosity and Learning process:

From early age. I managed to open up old radios to see if there were little people trapped in there. Same concept as old TV’s and many other things.
That made me a *destroyer* but if you want to learn. You gotta know what’s inside. Specially with trial and error methods.
When i noticed that the old radio didn’t work anymore, i kept digging into that’s device *corpse* to get even more details of what i just *killed*.
Little people won’t talk anymore and that primal instinct that everyone has, of trying to bring them back to life.
After several fu@$! ups, i managed to fix it. (or partially). Just to disassemble and fu@$! it yet again.

So that’s a basic example of how trial & error works.
You try and you fail and you surely will keep failing until you will learn something new.
Back in time we had no wikis or proper documents nor the time. Because let’s face it, if someone gave you a fuc!$ up old radio. Less you wanted was to read about it.
You wanted to play with that thing with some old batteries.

So what i’ve said above is someway connected to the following.

3K/4K models, the infamous unhackeables:

$ony *noticed* about hardware flashers existence and decided to stop users from using this *cruel* method like open up your PS3, flash your NOR or NAND with a huge fail ratio. By creation 2 more new series.
Those god-forsaken 3000 with better plastic, less *fax noises and cracking* and those Super Slim (4000 series) with even uglier, cheap plastic and awfull aesthetics compared to older models.

Those who ventured and opened a 3K model thinking they could downgrade it, they learned something about PS3 hardware. By noticing AFTER mess with the console and asking for help in forums.
That there’s a huge site full of documents/tutorials and pics of motherboards and to finally realize that they messed up pretty bad.
Psdeviwiki is a pr0n site for hardware lovers and software alike, plus a fully functional compass to those ones who want to get even deeper into the rabbit hole. (no pun intended)

Lesson learned, now let’s move on.

Why $ony released 2 more series?:

They want your money, but sadly as those two new series came out. Other problems from older series were *solved* while others continued to happen.
If you give a deep thought about this, they could just released a 3K series with big improvs instead of making another PS3 with bigger HDD’s.
But from a marketing view, like i said they like money and what better way to make 2 more consecutive series even *cheaper* than Phats and those golden 2K (2000).
By doing that, covering a wider spectrum of future costumers, delivering a cheap product; which is not so expensive. That will last probably 2 years. After a severe hardware failure.

$ony understood they messed up:

Sony knew about Phat and 2K series heat issues too, but also they needed to *redesign* those two new series to justify production costs and final price tag.
Plus to avoid at all costs, any kind of external not licensed devices to be installed inside of it.
As you may notice, yet again. Sony policies towards those *hacking* their precious entertainment system. Is an iron one.

But many things appeared out of the blue several times, DRM devices which allowed piracy and yet the company decided to do nothing about it. Just ignore them.
After all they needed several consoles in the market which could run unsigned code.
By cutting manufacture process of older models, they pushed costumers to buy their new series.
Meanwhile those smart enough, which wanted to know a little more about it. They could perform some proper research online and start to look for the hackeables.
Even paying higher prices compared to the new ones, just to have CFW/Homebrews.

They dislike devs but ignore piracy issues?:

ODE’s, raison d’etre is the last bastion to partially understand how $ony handles certain situations.
Why?: As many other articles i’ve done. I stated the same over and over again.
Even if they dislike the idea of piracy and many loyal costumers b1tch about them, they needed to turn those *unhackeables* into something more.

You can agree or just label me as a loco, but they need piracy as pretty much every other big company out there.
They will show a pantomime and some elaborated speech on how piracy harms the industry.
But i bet that they get some % of that money.
Specially with ODE devices being sold, today.

Think this situation this way:

1) They create 2 new series. 3K/4K which both doesn’t *like* hardware flashers.
2) Also both of them are a little more *cheaper* than those older ones.
3) They will not create 2 more NEW series of PS3′s, there’s no need.

So if you want to run backups AND have limited hombrews capabilities, instant response is to get an ODDE.
Funny though, what you could expend while getting an ODDE for your 3K/4K model. For that price, you could get a used older PS3 slim model or phat. Which you could use CFW/Homebrews.
That constant battle is almost never-ending in some threads.

As this situation progresses, devs are not *liked* by the company. A clear sign is the appearance of this device.
Which ironically could be installed with less hassle than a Hardware flasher.

By allowing that to happen or just ignore it because after all they need a final response to deal with piracy issues.
There’s not ENOUGH room for devs to work with new things.
Even if we see sporadic releases from those devs we grew to *love* in some way.

$ony clearly doesn’t give a flying fu@$ about creativity and letting creative minds to cope or even improve PS3, capabilities.
They want the product as it is, as it was ment to be. Just another entertainment system.

My question is why?:

How come this *companies* with some people with jobs are 100% dedicated to bypass security measures, just to run backups.
I can understand they have many broken consoles or enough raw material to test it. Yet, they choose for a piece of hardware to make that happen.
It’s the only way?. I honestly doubt it.

As the time passes, more and more i convince myself that there’s no *key to open all doors* but there are ways to make those unhackables and even older series.
To run unsigned code, without too much hassle.
Also PS3 devs, raison d’etre is to explore as much as they can and push the system to the limits.

At this point many will say, well *those who work with ODE devices* have a job, meanwhile devs make apps for hobby.
Greed vs Passion.
I can understand totally that point.

But i feel (virtually) that’s theres something more than we think and we are close to it, but we are blinding ourselves with other issues.
Also i noticed, this is just a personal appreciation: that since ODDE appeared. Some devs decided to focus on improvise that device manager.
probably due by seeing many users switching to an easier yet expensive solution, like emulation.

Plus some other *new devs* releasing week after week a *new* CFW. Which compared to 2013, we have almost nothing today CFW related.

Final words:

Yes, this is another long and boring editorial made by me. (lol)
Showing quite the obvious and kinda disappointed by seeing some great devs, giving up and getting tired sometimes of their own projects.
Maybe nostalgia struck a nerve or just that massive virtual silence that reigns over some PS3 scene communities.

Seeing the Wii-u thread makes me explode in anger sometimes, even companies lost all kind of respect towards their costumers.
Nintendo seems the only one to be a constant battle with their ingenuity.

So one way or another, we are going back to the basics.
Just trying to find more flaws which we have psdevwiki, fully documented and many other resources.
But the lack of interest is too damn high in trying to change this situation.

Unless….Nevermind, that’s not gonna happen.

Excuse me for this long post.
I will get back to work.

Regards.

Hellsing9

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