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Category 1: The Fighting Genre
Not too long ago, a user over at GameFaqs published a list of what they thought were the top ten most popular genres in gaming. While that may be something I’ll cover on my own in the near future, for the sake of right now let’s assume that this poster is correct when he says that fighters sit at number four. In terms of their basic operation, visuals do play a key role in the entire experience. After all, as a home console genre, games like Street Fighter didn’t really gain much popularity until it hit the SNES, so there is a sense that the way things look certainly plays a hand in it. Looking at Street Fighter IV alone, the dazzling presentation is a large part of what makes the game so great. On the more realistic side of things, similar claims can be made about Tekken as well.
Still, it’s important to remember that we’re talking about which is more important today, and for fighting, gameplay is undoubtedly the biggest element that makes the genre work. If you don’t have fluid controls to unleash your combos in the exact right way, you might as well call your game dead on arrival. There’s no denying that the gameplay itself hasn’t changed much over the years, but there is still a huge sense that that attribute is what both the industry and the game players lean on the most in this case. Fighting is all about precision, and when you lean too heavily on visuals, performance will suffer. That being said, there’s no question gameplay is most essential here.
Next up, we’re going to be talking RPGs!