NetCheat PS3 is a DEX Real Time Editing tool that takes advantage of the ps3tmapi_net.dll that comes with the PRoDG Debugger. This doesn’t come with that dll, so you have to get it yourself and place it in the same directory as NetCheat. NC supports codes (similar to RAW PS2 codes), searching, dumping, memory ranges, and user made plugins. Here is a list of the new stuff since the last release:
Faster results list refreshing
Multiple searching bug fixes
Search stopping (keeps the results in the results list and allows Next Scan)
Plugins are just User Controls compiled into a dll that NetCheat puts on a form and utilizes. It has the ability to read from, write to, and constantly write to the memory. It also has a few functions that may be useful for certain situations.
Creating a plugin is fairly easy. Since this is messy and no one likes text tutorials, I will make a video soon. You should also look at the Kingdom Hearts 1.5 plugin for help.
Create a new Class Library in VS 2008+.
Set the .NET framework to 3.5.
Add a reference to PluginInterface.dll and import the Plugin.cs from the Plugin Default directory.
Modify the Plugin.cs accordingly and then add a User Control.
Call the User Control ctlMain and in it add the following declaration "public static IPluginHost NCInterface = null;".
Then at the top of ctlMain, add the following namespace: "using PluginInterface;".
Make sure that the namespace in Plugin.cs matches the namespace of ctlMain.
Otherwise they won't be able to interact.
From there you can just make a GUI and such just like a windows form.
Be sure to change the output directory to NetCheat PS3′s plugins folder!
Also, every time you build the plugin.dll you must close NetCheat.
Each game uses different regions of the memory so, for full optimization, it is best to document these regions. As far as I know the only way to do this is to go through the memory in the Debugger and find the regions with a ton of 0xD’s.
Pad format (jokers):
JokerThat PS3 outputs only one way: ab00cd. Some games have different formats, and others a different order. For now, if your game has its pad format something like 00abcd, then you will have to change the order yourself. Sorry.
The format and codetypes are better explained in the Code types.txt.
In fact I’m not going to explain it at all since you can just read that text file.
Keep in mind jokers have to be constantly written to work.
Searching (scanning) has the ability to store all the results in a listview so that you can search again (Next Scan) through those results for an updated value. You can then delete, refresh, and copy those results.
NetCheat PS3 also supports dumping. Unlike the debugger, you can dump outside of the game’s memory without error.
There are two ways that you can refresh the results. One is to refresh each item by getting the values from the PS3. The other is to update the values by getting them from the dump.txt. For the most part you will only need to refresh the results from the PS3 (hence the big button to refresh from the PS3). The only use I know of for the refresh from dump.txt is the following trick:
Say you want to save your search results so that you can return to looking for that value you want to find later.
What you'd do is copy the dump.txt file in the directory of NetCheatPS3.exe and rename it to something more descriptive.
When you want to load it back up you’d open NetCheat and then copy the saved file back to the directory of NetCheat.
Rename it to dump.txt and go back to NC PS3.
From there you would click on the results listview and press Ctrl-R.
That will load the dump into the listview and all will be well.
NOTE: NetCheat deletes the dump.txt when it closes so save it before you close the tool.
Scan comparison types:
Less Than Or Equal
Greater Than Or Equal
-- Next Scan Only --
Scan value types:
If you want to search for a value greater than 8 bytes, you can just convert the value to a string and search for that.
Written by Dnawrkshp
Concept by Veritassdg / Renton
Help from Badger41