[Released] PS3 MFW Builder v0.3

January 19, 2013

Finally i finished the first stable version since a few days now and im allready working a some other things and on a new update for MFW. Uhm…yea normally i would have waited a few days more till i would have posted it here on hax. But i have read a so funny post here on hax that i thought it’s time to release the stuff right now.

Originally Posted by badhabit
ok guys .. here i got the “secret method” for you to obtain anything ps3 related ..

double click your brain.exe .. if you get an error like “c:/gr/brain.exe not found” you might have been hanging around ps3hax for to long ….

Well to show him what can happen to peoples if they stay to long on HAX i will show you with this release:



Finally i decided to give that unofficial release the version v0.3 in case of the massive changes to MFW Builder. We have now 4.xx FW support and there for i added a lot of new things and apps’s like new_pkg which also generate a spkg matching with the input pkg, i removed self_rebuilder and added scetool to decrypt SELF’s and to rebuild the SELF’s. For the last option i coded a own routine which check the input SELF and set up the correct variables to use with scetool. Then we have a new script to auto generate predefined MFW/CFW-’s like the puplic released one’s. To make MFW Builder a bit more secure for the avarage end user i added a SHA1 checksum test on the input PUP which can also be disabled per option for the more advanced user. And dev’s which maybe plan to release there next CFW via script for MFW Builder can enable a hidden option in the file ‘mfw’ to add a new SHA1 checksum of the input PUP to the db.xml. So they also can use there old CFW as input and only apply the new changes to it. So dev’s don’t need to share copyright protected stuff and the end user don’t need to download a 200MB file every time or for every CFW and/or store more then 1 OFW on his PC.

And thats even not all what is new. I will continue working on MFW to make it an even more usefull tool then it allread y is right now.

Big THX to git-hacks.com and Anonymous Developers (Code Monkeys) for this great tool.

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