RetroArch Developer’s Squarepusher (aka TwinAphex) & Maister have released a massive update to the multi-system Retro Emulator, RetroArch now officially contains 15 cores (emulators) for the PS3 version of the emulator. One of the many exciting new features added in version 0.9.9 is the 8-pass Shader Stacker System that replaces the old 2-pass Shader system in earlier versions. So doing simple math 8 is 4x better then 2 right? This version has also optimized the Video Driver to achieve better performance and reduce latency issues.
3 News Cores have officially made its way into RetroArch v0.9.9 tyrquake (Quake), nxengine (Cave Story), quicknes (NES). While some of the cores have been seen in earlier UNOFFICIAL BUILDS of RetroArch, they have now progressed dramatically from their experimental counterparts thus progressing enough to be added official versions of RetroArch. In this update every excisting core has been updated and new options features / options have been applied to a variety of the cores that are included. Please view the 3 sections below for all the details regarding this massive update labeled as version 0.9.9 and the general usage of this magnificent emulator for the PS3
Included Libretro Cores
- NEW tyrquake
- NEW nxengine
- NEW quicknes
PS3 Changelog RetroArch v0.9.9
* (PS3) Optimize PS3 video driver extensively – should result in a big latency reduction.
* (PS3) Totally remove the ‘old’ fixed 2-pass shader system and replace it with a new, forward-compatible with PC 8-pass shader stacking system. RGUI/RMenu makes CGP files dynamically as you set new shader stacks.
* [SNES9x Next] Add Core Option – ‘SuperFX Overclock’.
* [Gambatte] Fixed serious input reporting bug on libretro side that could
drastically slow down gameplay speed – found an edge case in a Japanese
Pokemon Blue version that triggered this.
* [Gambatte] Make colorization optional and not enforced through use of a
* [FCEUmm] Should load UNIF ROM format now.
* [NEStopia] Fixes Famicom Disk System support.
* [NEStopia] L/R now inserts coins on Vs. System games
* [NEStopia] Add Core Option ‘Sprite Limit’.
* [Mednafen] Add several Core Options for Mednafen PSX, Mednafen PCE Fast,
Mednafen Neo Geo Pocket Color, etc.
* [Genesis Plus GX] Latest compatibility updates from ekeeke (main author)
* [Genesis Plus GX] Add Core Options for blargg NTSC, Overscan and Game Gear Extend Screen
* [Final Burn Alpha] Add several Core Options for going tO Service Mode, Resetting game, etc.
* (LIBRETRO) Added Tyrquake
* (LIBRETRO) NXEngine / Cave Story is now completely playable on consoles
(Wii/PlayStation3/Xbox 1/Xbox 360) thanks to many code alterations. Performance
is also much improved on the platforms which could already play them, such as
Android and PC.
* (Shaders) New shaders- mdapt, new xBR versions, new Harlequin Gameboy/LCD shaders, etc.
* (ZIP support) Switch from builtin zlib to miniz – less codebloat.
PS3 Usage Details (ReadMe File)
RETROARCH PS3 – 0.9.9
RetroConsole Level: 2
Author: Themaister, Squarepusher / Twin Aphex
Supports libretro GL: No
HOW TO INSTALL THIS
ON DEBUG (DEX) PS3
Put the PKG file ‘retroarch-ps3-v0.9.9-dex.pkg’ on your USB stick, put it in your PS3. Go to the PS3 XMB – go to the Game tab – Select ‘Install Packages’, and install the PKG file.
ON CFW PS3
Put the PKG file ‘retroarch-ps3-v0.9.9-cfw.pkg’ on your USB stick. Put it in your CFW PS3. Go to the PS3 XMB – go to the Game tab – select ‘Install Packages’, and install the PKG file.
NOTE: The official release no longer supports Geohot / Wutangzra CFWs. If you must use them, you have to do pkg_finalize on the PKG to install it.
HOW TO USE THIS
On first startup, RetroArch will select one of the dozen or so emulator/game cores. The name of the core currently loaded will be shown at the top side of the screen.
You can now select a data file (ie. a game executable and/or a ROM) that this core supports and load it in the Filebrowser.
To select a different core – go to ‘Core’ in the Main Menu. Select a core and then press X to switch to the emulator/game core.
During ingame operation you can do some extra actions:
- Right Thumb Stick – Down – Fast-forwards the game
- Right Thumb Stick – Up – Rewinds the game in real-time (‘Rewind’ has to be enabled in the ‘Settings’ menu – warning – comes at a performance decrease but will be worth it if you love this feature)
- RStick Left + R2 – Decrease save state slot
- Rtick Right + R2 – Increase save state slot
- RStick Up + R2 – Load selected save state slot
- RStick Down + R2 – Save selected save state slot
- L3 + R3 – Go back to ‘Menu’
WHAT IS RETROARCH?
RetroArch is a modular multi-system emulator system that is designed to be fast, lightweight and portable. It has features few other emulator frontends have, such as real-time rewinding and game-aware shading.
WHAT IS LIBRETRO?
Libretro is the API that RetroArch uses. It makes it easy to port games and emulators to a single core backend, such as RetroArch.
For the user, this means – more ports to play with, more crossplatform portability, less worrying about developers having to reinvent the wheel writing boilerplate UI/port code – so that they can get busy with writing the emulator/porting the emulator/game.
WHAT’S THE BIG DEAL?
Right now it’s unique in that it runs the same emulator cores on multiple systems (such as Xbox 360, PS3, PC, Wii, Xbox 1, etc). For each emulator ‘core’, RetroArch makes use of a library API that we like to call ‘libretro’.
Think of libretro as an interface for emulator and game ports. You can make a libretro port once and expect the same code to run on all
the platforms that RetroArch supports. It’s designed with simplicity and ease of use in mind so that the porter can worry about the port
at hand instead of having to wrestle with an obfuscatory API.
The purpose of libretro is to help ease the work of the emulator/game porter by giving him an API that allows him to target multiple
platforms at once without having to redo any code. He doesn’t have to worry about writing input/video/audio drivers – all of that is supplied to him by RetroArch. All he has to do is to have the emulator port hook into the libretro API and that’s it – we take care of the rest.
PLAYSTATION 3 PORT
The PS3 port of RetroArch is one of the most developed console ports of RetroArch.
A couple of unique features RetroArch PS3 boasts that is not commonly found anywhere else:
- Game-aware shading in every emulator now (*)
- Real-time rewinding
- More shader features (motion blurring, etc)
- Switching between emulator cores seamlessly, and ability to install new libretro cores
Included with RetroArch PS3 are a bunch of shaders – including the latest versions of the popular xBR shader. It is possible to use two shaders simultaneously to get the best possible graphical look.
* Check out Opium2k’s manual shaders for Zelda 3 and others – you can find DLC packs for RetroArch at this site: code.google.com/p/retro-arch/
EMULATOR/GAME CORES BUNDLED WITH PS3 PORT
The following emulators have been ported to RetroArch and are included in the PS3 release of RetroArch.
For more information about them, see the included ‘retroarch-libretro-README.txt’ file.
- Final Burn Alpha (Arcade – various) [version 0.2.97.28]
- FCEUmm (Nintendo Entertainment System) [recent SVN version]
- NEStopia (Nintendo Entertainment System) [1.44]
- Gambatte (Game Boy | Super Game Boy | Game Boy Color) [version 0.5.0 WIP]
- Genesis Plus GX (Sega SG-1000 | Master System | Game Gear | Genesis/Mega Drive | Sega CD) [version 1.7.3]
- SNES9x Next (Super Nintendo/Super Famicom) (v1.52.4)
- VBA Next (Game Boy Advance)
- Prboom (for playing Doom 1/Doom 2/Ultimate Doom/Final Doom)
- Mednafen PCE Fast (PC Engine/PC Engine CD/Turbografx 16)
- Mednafen Wonderswan (WonderSwan/WonderSwan Color/WonderSwan Crystal)
- Mednafen NGP (Neo Geo Pocket Color)
- Mednafen VB (Virtual Boy)
All of the emulators listed above are the latest versions currently available. Most of them have been specifically optimized so that they
will run better on PS3 (some games would not reach fullspeed without these optimizations).
WHAT EXTENSIONS ARE SUPPORTED BY EACH CORE
- Prboom wad
- Tyrquake pak
- SNES9x Next smc|fig|sfc|gd3|gd7|dx2|bsx|swc
- Genesis Plus GX md|smd|bin|gen|bin|sms|gg|sg|cue
- NXEngine/Cave Story exe
- VBA Next gba
- FCEUmm nes|unif
- NEStopia nes|fds
- Gambatte gb|gbc|dmg
- Final Burn Alpha zip
- Mednafen PCE pce|cue
- Mednafen Wonderswan ws|wsc
- Mednafen NGP ngp
- Mednafen VB vb
Selecting a ZIP file will temporarily unzip that file to the harddrive. The temporary file will be deleted as soon as the game gets unloaded and/or when you quit RetroArch.
NOTE: For the FBA core (and other cores that have ‘block_extract’ set to true) – selecting a ZIP file from the Filebrowser will load that game directly.
If you find that RetroArch no longer works for whatever reason, there is a way to get it back to work – Remove retroarch.cfg from the ‘SSNE100000′ folder, then start up again. The Libretro management service in RetroArch should automatically pick a random libretro core and write this to the config file.
What can you expect in the future?
- Make the libxenon port release-worthy.
- Finish up MAME 0.72 port
- Finish up ScummVM port
- Port of VICE to libretro
- More emulators, more games that will run on RetroArch
- Lots of other crazy ideas that might or might not pan out
- Mudlord for his Waterpaint/Noise shaders.
- Hyllian for the xBR shader.
- Opium2k for the nice manual shaders (bundled with PS3 release).
- Deank for assistance with RetroArch Salamander on CFW PS3s and Multiman interoperability.
- FBA devs for adopting the libretro port.
- Ekeeke for help with the Genesis Plus GX port.
- ToadKing for having done a lot of work on RetroArch Wii.
- Freakdave for helping out with the Xbox 1 port.
Source: libretro Twitter