The time for the revealing of Sony and Microsoft’s next gen consoles are getting closer and the rumours are being released almost every day, so using the rumours, here are the Durango and Orbis specs, which is your favourite, personally for me,. i don’t care, ill probably buy both.
How are durango components connected?
Here you can see the Durango system block diagram:
Let’s check what’s inside the box:
- x64 Architecture.
- 8 CPU cores running at 1.6 gigahertz (GHz).
- each CPU thread has its own 32 KB L1 instruction cache and 32 KB L1 data cache.
- each module of four CPU cores has a 2 MB L2 cache resulting in a total of 4 MB of L2 cache.
- each core has one fully independent hardware thread with no shared execution resources.
- each hardware thread can issue two instructions per clock.
- custom D3D11.1 class 800-MHz graphics processor.
- 12 shader cores providing a total of 768 threads.
- each thread can perform one scalar multiplication and addition operation (MADD) per clock cycle.
- at peak performance, the GPU can effectively issue 1.2 trillion floating-point operations per second.
- High-fidelity Natural User Interface (NUI) sensor is always present.
Storage and Memory
- 8 gigabyte (GB) of RAM DDR3 (68 GB/s).
- 32 MB of fast embedded SRAM (ESRAM) (102 GB/s).
- from the GPU’s perspective the bandwidths of system memory and ESRAM are parallel providing combined peak bandwidth of 170 GB/sec.
- Hard drive is always present.
- 50 GB 6x Blu-ray Disc drive.
- Gigabit Ethernet.
- Wi-Fi and Wi-Fi Direct.
- Move engines.
- Image, video, and audio codecs.
- Kinect multichannel echo cancellation (MEC) hardware.
- Cryptography engines for encryption and decryption, and hashing.
We’ll begin with the specs. And before we go any further, know that these are current specs for a PS4 development kit, not the final retail console itself. So while the general gist of the things you see here may be similar to what makes it into the actual commercial hardware, there’s every chance some—if not all of it—changes, if only slightly.
That being the case, here’s what we know is inside PS4 development kits—model # DVKT-KS000K—as of January 2013. As you’ll see, some things have changed since earlier kits became available in March 2012.
- System Memory: 8GB
- Video Memory: 2.2 GB
- CPU: 4x Dual-Core AMD64 “Bulldozer” (so, 8x cores)
- GPU: AMD R10xx
- Ports: 4x USB 3.0, 2x Ethernet
- Drive: Blu-Ray
- HDD: 160GB
- Audio Output: HDMI & Optical, 2.0, 5.1 & 7.1 channels
If you think the HDD is small, remember, these are the specs for a machine that developers are using to make games on, not the console you’ll own and be storing media on. And don’t worry about having two ethernet ports; as this is a dev kit, one is there for local sharing/testing purposes.
Ever since the release of the original PlayStation, Sony has maintained roughly the same basic controller design. This trend may be continuing with the PS4, because we’ve learned that developers are working with—and dev kits support—both the Sixaxis and DualShock 3 controller. This suggests that, for the most part, the design and capabilities of the PS4′s controller will be similar to those on the PS3. The documentation also shows a Move controller, suggesting Sony’s Wii-style motion wand will work with the new console.
There is a new controller in development for the PS4, though, known internally as the Orbis Development Tool, and while it keeps many of the same features as the current pads—like the four iconic PlayStation face buttons, two thumbsticks and shoulder triggers—there’s one key addition.
Sony is trying to change the way you think about user accounts with the PS4. As it stands now, and this applies to
all current consolesthe PS3 (and the Wii U), when you log in, you log in as a single user. With Orbis, Sony is moving the place of “ownership” away from the console, with something it calls “multi-user simultaneous logins.”
Which means that the PS4 will let more than one person be logged into the same system at the same time. It achieves this by linking control pads to user accounts; as each new controller syncs with the system, that player’s account can be logged in as well. Accounts won’t be “locked” to a controller; you’ll simply be prompted to sign in to an account every time an extra pad is connected to the console.
So which one will you be buying, which one is your favourite, select your choice in the poll.
Remember that these specs are just rumours and have not been confirmed by Sony or Microsoft.